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(305) 360°

Our goal was design and build an immersive virtual reality application about Miami-Dade to allow doctors and researchers to learn about the socio cultural intricacies of the region.

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Overview

The Sylvester Comprehensive Cancer Center is a leading cancer center in South Florida that provides services to a diverse population. To ensure culturally sensitive patient care and understanding of the community, we designed (305) 360° to target incoming health professionals who are unfamiliar with the area's population and culture.

Company: XR Lab & Sylvester NCI

Role: Product manager and UX designer

Team: Rajvi Shah, Noel Nuñez, Geethika Kataru, N'jelle Salmon, Bryson Rudolph, Kim Grinfeder and Natalia Jimenez

Status: Ongoing

My Role

As a product manager and UX designer for (305)360° I was tasked with defining the project scope and developing methods to ensure the project stayed on track. This was especially important throughout the planning process where I was also working towards creating a cohesive and immersive user experience.   

User Interviews

Usability Testing

Product specs

Content audits

Product Management

Research

We conducted interviews with doctors in the area as well as Miami locals in order to understand the core needs of the population and how to communicate these needs with our target users.

"Moving to Miami was a culture shock"
Key Takeaways

1

Cultural nuances

Miami is a completely different sociocultural experience than the rest of the continental United States and our intended users are not used to it

2

Target users

Our target demographic is not the typical Miamian and is not usually exposed to as many sociocultural nuances.

3

Messaging

The goal is to present Sylvester's catchment area as the future demographic of the United States

 

Problem Statement

The Sylvester Comprehensive Cancer Center lacks an innovative and engaging learning platform for the Sylvester catchment area. Current methods fail to fully immerse incoming doctors and researchers in the nuances and complexities of the region, hindering their ability to empathize with the people of Miami and its diverse cultural landscape. 

General goals

Engage researchers to get excited about the city of Miami

Identify the major factors that influence the cancer burden
in the SCCC
catchment area.

Communicate how the Center has engaged with community members

Tell the story of Miami and its people in an immersive and captivating way.

Proposed Solution

Our team will design and build an immersive virtual reality application to allow doctors and researchers to learn about population characteristics, local personalities and landmarks, demographics, and Sylvester's activities in the community. The application will frame the catchment area as the future demographic of the United States.
 

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User Personas

The application will employ the use of VR headsets therefore it is assumed that users have a good level of familiarity with technology. While it is assumed that most older users will not have prior experience engaging in virtual environments

Senior Male Doctor

Dr. Wesley Smith

From Wisconsin

Motivation: learning about Miami's healthcare system through data

Interests: Data analysis,
public health

 

Background: recently
moved to Miami from the Midwest.

 

Doctor

Dr. Janette Johnson

From Kansas

Motivation: wishes to understand Miami's demographics and her patients' lives better

Interests: Anthropology, cultural sensitivity

 

Background: recently moved to Miami from the Midwest.

Different medical approaches

Our users have different interests and motivations we should consider

Lack experience
with VR technology

Out target users have not had much exposure to extended reality applications.

User Flow

Because we plan to present this project to healthcare professionals, we decided to create a simplified user flow containing a compressed version of the original user
flow as well, as shown on the right.
Each icon on the chart represents a section
of the experience.

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Complete user flow

Ideation and wireframes

Our team drew design inspiration from science fiction technology. The concept of a holographic table allowed the user to manipulate its 3D images with hand gestures to explore the space.

 

We hoped to transfer this idea to present an interactive map as the table and dynamic dashboards displaying content representing the catchment area. This will provide an immersive experience that will bring these places to life in a virtual space.

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Rapid sketches

Below, are some examples of rapid sketches I created during the brainstorming and researching process. It allowed us to start visualizing the space we were designing in and how the different elements were going to interact with each other.

Digital sketching

These are the sketches that were quickly transferred on to Figma to visualize how these objects would exist in a 3D space.

Implementation

After determining colors and structure I began creating mid fidelity wireframes to perform user testing. Below are some of these wireframes. I designed the layout for the experience in color but experienced some issues with the interaction layout.

 

User testing

We tested our 2D prototype with potential users. These were the main issues addressed:

Therefore, we went back to wireframing and implemented changes based on the feedback. With these wireframes we hoped to more clearly prototype in a 3D space and create controls and dashboards that would be more suitable for virtual reality. These were
the results:

New icons
We redesigned the main four icons to always exist in the dashboard and on the users' wrists for accessibility and
easier navigation.

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New dashboard
The dashboard contracts and expands to reveal the subsections for each category.

Data by zipcode

We selected 24 zip codes to focus on. We found a way to display the information with large graphs and simple infographics.

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Interactions in 3D

We had the opportunity to think about how are users were going to move and interact with the space. We came up with intuitive movements and triggers to allow inexperienced users to easily modify their space.

Next Steps

Gather feedback and refine this pitch

  • Create documentation and prototype

  • Sylvester signs off on the documentation

  • Design and development begins

  • Launch in September

You can say hello to me here!

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